# SetEvaluateOnSeek(bool)

> Controls whether the output should play when seeking.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Audio](/engine/6000.0/script-reference/unityengine/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public void SetEvaluateOnSeek(bool value)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Set to true to play the output when seeking. Set to false to disable audio scrubbing on this output. Default is true.

### Remarks

Additional Resources: [AudioPlayableOutput.GetEvaluateOnSeek](/engine/6000.0/script-reference/unityengine/audio/audioplayableoutput/getevaluateonseek.md).
