# Result

> If isDone is true, then Result contains instantiated objects of type T. The size of the array is the same as the 'count' argument for the InstantiateAsync method call.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public T[] Result { get; }
```
