# SetIntegrationTimeMS(float)

> Sets the target duration allowed per frame to integrate instantiated object operations, in milliseconds.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void SetIntegrationTimeMS(float integrationTimeMS)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)):&#x20;
