# allAssets

> Asset objects with sub assets being loaded. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AssetBundleModule

```csharp
public Object[] allAssets { get; }
```

### Remarks

Note that accessing asset before [AsyncOperation.isDone](/engine/6000.0/script-reference/unityengine/asyncoperation/isdone.md) is true will stall the loading process.
