# CreateFromMemoryImmediate(byte[])

> Synchronously create an AssetBundle from a memory region.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AssetBundleModule

> **Warning:**
>
> **Removed.** Method CreateFromMemoryImmediate has been renamed to LoadFromMemory
>
> **Upgrade to** [AssetBundle.LoadFromMemory](/engine/6000.0/script-reference/unityengine/assetbundle/loadfrommemory.md)

```csharp
public static AssetBundle CreateFromMemoryImmediate(byte[] binary)
```

### Parameters

**** (\[byte\[]]\(https\://learn.microsoft.com/dotnet/api/system.byte)):&#x20;

### Returns

| Type                                                                      | Description |
| ------------------------------------------------------------------------- | ----------- |
| [AssetBundle](/engine/6000.0/script-reference/unityengine/assetbundle.md) |             |

### Remarks

Method CreateFromMemoryImmediate is obsolete and has been renamed to [AssetBundle.LoadFromMemory](/engine/6000.0/script-reference/unityengine/assetbundle/loadfrommemory.md).
