# useGravity

> Controls whether gravity affects this articulation body.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public bool useGravity { get; set; }
```

### Remarks

If you set this property to False, the articulation body will behave as if it was in outer space.
