# solverIterations

> The solverIterations determines how accurately articulation body joints and collision contacts are resolved.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public int solverIterations { get; set; }
```

### Remarks

If you are having trouble with connected articulation bodies oscillating and behaving erratically, setting a higher solver iteration count may improve their stability, but is slower to compute. Overrides [Physics.defaultSolverIterations](/engine/6000.0/script-reference/unityengine/physics/defaultsolveriterations.md). Must be positive.

Additional Resources: [ArticulationBody.solverVelocityIterations](/engine/6000.0/script-reference/unityengine/articulationbody/solvervelocityiterations.md).
