# forceAngle

> The angle of the force to be applied.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float forceAngle { get; set; }
```

### Remarks

The actual angle will be different depending on whether the useGlobalAngle is true or false.
