# isFocused

> Whether the Player currently has focus (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool isFocused { get; }
```

### Remarks

In the Editor, this corresponds to whether the Game view has focus (regardless of whether the Editor is in Play mode or not).

Additional Resources: [MonoBehaviour.OnApplicationFocus(bool)](/engine/6000.0/script-reference/unityengine/monobehaviour/onapplicationfocus.md).
