# dataPath

> Contains the path to the game data folder on the target device (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static string dataPath { get; }
```

### Remarks

The value depends on which platform you are running on:

**Unity Editor:** \<*path to project folder*>/Assets

**Mac player:** \<*path to player app bundle*>/Contents

**iOS player:** \<*path to player app bundle*>/\<*AppName.app*>/Data (this folder is read only, use [Application.persistentDataPath](/engine/6000.0/script-reference/unityengine/application/persistentdatapath.md) to save data).

**Win/Linux player:** \<*path to executablename\_Data folder*> (note that most Linux installations will be case-sensitive!)

**WebGL:** The absolute url to the player data file folder (without the actual data file name)

**Android:** Normally it points directly to the APK. If you are running a split binary build, it points to the [OBB](/engine/6000.0/manual/platform-specific/android/developing/application-size-restrictions/obbsupport.md) instead.

**UWP Apps:** The absolute path to the player data folder (this folder is read only, use [Application.persistentDataPath](/engine/6000.0/script-reference/unityengine/application/persistentdatapath.md) to save data)

Note that the string returned on a PC will use a forward slash as a folder separator.

For any unlisted platform, run the example script on the target platform to find the dataPath location in the debug log.

### Examples

```csharp
//Attach this script to a GameObject
//This script outputs the Application’s path to the Console
//Run this on the target device to find the application data path for the platform
using UnityEngine;

public class Example : MonoBehaviour
{
    string m_Path;

    void Start()
    {
        //Get the path of the Game data folder
        m_Path = Application.dataPath;

        //Output the Game data path to the console
        Debug.Log("dataPath : " + m_Path);
    }
}
```
