# Enable

> Enable anisotropic filtering, as set for each texture.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Enable = 1
```

### Remarks

Additional Resources: [QualitySettings.anisotropicFiltering](/engine/6000.0/script-reference/unityengine/qualitysettings/anisotropicfiltering.md).
