# UnscaledTime

> Animator updates independently of Time.timeScale.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
UnscaledTime = 2
```

### Remarks

This is typically used when animating the UI while the game is paused.
