# AnimatorClipInfo

> Information about clip being played and blended by the Animator.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public struct AnimatorClipInfo
```

## Remarks

Additional Resources: [Animator.GetCurrentAnimatorClipInfo](/engine/6000.0/script-reference/unityengine/animator/getcurrentanimatorclipinfo.md) and [Animator.GetNextAnimatorClipInfo](/engine/6000.0/script-reference/unityengine/animator/getnextanimatorclipinfo.md).

## Examples

```csharp
//Create a GameObject and attach an Animator component (Click the Add Component button in the Inspector of the GameObject and go to Miscellaneous>Animator). Set up the Animator how you would like.
//Attach this script to the GameObject

//This script outputs the current clip from the Animator to the console
using UnityEngine;

public class AnimationClipInfoClipExample : MonoBehaviour
{
    Animator m_Animator;
    AnimatorClipInfo[] m_AnimatorClipInfo;

    // Use this for initialization
    void Start()
    {
        //Fetch the Animator component from the GameObject
        m_Animator = GetComponent<Animator>();
        //Get the animator clip information from the Animator Controller
        m_AnimatorClipInfo = m_Animator.GetCurrentAnimatorClipInfo(0);
        //Output the name of the starting clip
        Debug.Log("Starting clip : " + m_AnimatorClipInfo[0].clip);
    }
}
```

## Properties

| Property                                                                         | Description                                                                                                                     |
| -------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------- |
| [clip](/engine/6000.0/script-reference/unityengine/animatorclipinfo/clip.md)     | Returns the animation clip played by the Animator.                                                                              |
| [weight](/engine/6000.0/script-reference/unityengine/animatorclipinfo/weight.md) | Returns the blending weight used by the [Animator](/engine/6000.0/script-reference/unityengine/animator.md) to blend this clip. |
