# recorderStartTime

> Start time of the first frame of the buffer relative to the frame at which Animator.StartRecording was called.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public float recorderStartTime { get; set; }
```

### Remarks

For example, if we started recording at frame 10, and the buffer is 5 frames long. If the buffer is not initialized ([Animator.StartRecording](/engine/6000.0/script-reference/unityengine/animator/startrecording.md) is not called), the value of this property will be -1.

Additional Resources: [Animator.recorderStopTime](/engine/6000.0/script-reference/unityengine/animator/recorderstoptime.md).
