# linearVelocityBlending

> When linearVelocityBlending is set to true, the root motion velocity and angular velocity will be blended linearly.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

> **Warning:**
>
> **Deprecated.** Animator.linearVelocityBlending is no longer used and has been deprecated.

```csharp
public bool linearVelocityBlending { get; set; }
```
