# feetPivotActive

> Blends pivot point between body center of mass and feet pivot.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public float feetPivotActive { get; set; }
```

### Remarks

At 0%, the blending point is body center of mass. At 100%, the blending point is feet pivot.
