# normalizedSpeed

> The normalized playback speed.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public float normalizedSpeed { get; set; }
```

### Remarks

This is most commonly used to synchronize playback speed when blending between two animations. In most cases it is easier and better to use [Animation Layer syncing](/engine/6000.0/manual/animation-section/animation-mecanim/animation-animator-controller/animation-state-machines/animation-layers.md) instead.

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public Animation anim;

    void Start()
    {
        anim = GetComponent<Animation>();
        anim["Run"].normalizedSpeed = anim["Walk"].normalizedSpeed;
    }
}
```
