# GetMuscleHandles(MuscleHandle[])

> Fills the array with all the possible muscle handles on a humanoid.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.0/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public static void GetMuscleHandles(MuscleHandle[] muscleHandles)
```

### Parameters

**** (\[MuscleHandle\[]]\(/engine/6000.0/script-reference/unityengine/animations/musclehandle)): An array of MuscleHandle.
