# ResolveAllSceneHandles(Animator)

> Newly created handles are always resolved lazily on the next access when the jobs are run. To avoid a cpu spike while evaluating the jobs you can manually resolve all handles from the main thread.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.0/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public static void ResolveAllSceneHandles(this Animator animator)
```

### Parameters

**** (\[Animator]\(/engine/6000.0/script-reference/unityengine/animator)): The [Animator](/engine/6000.0/script-reference/unityengine/animator.md) instance that calls this method.
