# BindSceneTransform(Animator, Transform)

> Create a TransformSceneHandle representing the new binding between the Animator and a Transform in the Scene.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.0/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public static TransformSceneHandle BindSceneTransform(this Animator animator, Transform transform)
```

### Parameters

**** (\[Animator]\(/engine/6000.0/script-reference/unityengine/animator)): The [Animator](/engine/6000.0/script-reference/unityengine/animator.md) instance that calls this method.**** (\[Transform]\(/engine/6000.0/script-reference/unityengine/transform)): The [Transform](/engine/6000.0/script-reference/unityengine/transform.md) to bind.

### Returns

| Type                                                                                                   | Description                                                       |
| ------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------- |
| [TransformSceneHandle](/engine/6000.0/script-reference/unityengine/animations/transformscenehandle.md) | Returns the TransformSceneHandle that represents the new binding. |
