# SetMuscle(MuscleHandle, float)

> Sets the muscle value.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.0/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public void SetMuscle(MuscleHandle muscle, float value)
```

### Parameters

**** (\[MuscleHandle]\(/engine/6000.0/script-reference/unityengine/animations/musclehandle)): The Muscle that is queried.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The muscle value.

### Remarks

Additional Resources: [MuscleHandle](/engine/6000.0/script-reference/unityengine/animations/musclehandle.md).
