# SetLookAtHeadWeight(float)

> Sets the LookAt head weight.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.0/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public void SetLookAtHeadWeight(float weight)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The LookAt head weight.

### Remarks

Determines how much the head is involved in the LookAt. Rotates the head transform so the forward vector points at LookAt position.

Additional Resources: [AnimationHumanStream.SolveIK](/engine/6000.0/script-reference/unityengine/animations/animationhumanstream/solveik.md), [AnimationHumanStream.SetLookAtPosition](/engine/6000.0/script-reference/unityengine/animations/animationhumanstream/setlookatposition.md).
