# SetHintPosition(AvatarIKHint, Vector3)

> Sets the position of this IK hint in world space.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Animations](/engine/6000.0/script-reference/unityengine/animations.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public void SetHintPosition(AvatarIKHint index, Vector3 pos)
```

### Parameters

**** (\[AvatarIKHint]\(/engine/6000.0/script-reference/unityengine/avatarikhint)): The AvatarIKHint that is queried.**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): The position of this IK hint.

### Remarks

Additional Resources: [AnimationHumanStream.SolveIK](/engine/6000.0/script-reference/unityengine/animations/animationhumanstream/solveik.md).
