# time

> The time at which the event will be fired off.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public float time { get; set; }
```

### Remarks

The [AnimationEvent](/engine/6000.0/script-reference/unityengine/animationevent.md) obtains the clip length from its attached clip. The time property determines when the event is processed. For example, if the clip length is 2s and `time` is set to 1.5f, then the function is called 1.5s after the animation starts, and then every 2s. The example on the [AnimationEvent](/engine/6000.0/script-reference/unityengine/animationevent.md) page shows how to use the `time` property.
