# keepWaiting

> Checks if the operation is still running.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Android](/engine/6000.0/script-reference/unityengine/android.md)
* **Assembly:** UnityEngine.AndroidJNIModule

```csharp
public override bool keepWaiting { get; }
```

### Remarks

Returns `true` if the operation is still running. Otherwise, returns `false`. After this property returns `false`, you can check [RequestToUseMobileDataAsyncOperation.result](/engine/6000.0/script-reference/unityengine/android/requesttousemobiledataasyncoperation/result.md) to see if the end user allowed the application to use mobile data. Read-only. Additional Resources: [RequestToUseMobileDataAsyncOperation.isDone](/engine/6000.0/script-reference/unityengine/android/requesttousemobiledataasyncoperation/isdone.md), [RequestToUseMobileDataAsyncOperation.result](/engine/6000.0/script-reference/unityengine/android/requesttousemobiledataasyncoperation/result.md).
