# carvingTimeToStationary

> Time to wait until obstacle is treated as stationary (when carving and carveOnlyStationary are enabled).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.AI](/engine/6000.0/script-reference/unityengine/ai.md)
* **Assembly:** UnityEngine.AIModule

```csharp
public float carvingTimeToStationary { get; set; }
```

### Remarks

If the [NavMeshObstacle](/engine/6000.0/script-reference/unityengine/ai/navmeshobstacle.md) has been moving, and becomes still, We wait carvingTimeToStationary time until the obstacle is treated stationary by the carving system. See [NavMeshObstacle.carving](/engine/6000.0/script-reference/unityengine/ai/navmeshobstacle/carving.md) for full description of different carving behaviors.
