# SendScreenChanged(AccessibilityNode)

> Sends a notification to the screen reader when the screen has changed considerably. An optional parameter can be used to request the screen reader focus on a specific node after processing the notification.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Accessibility](/engine/6000.0/script-reference/unityengine/accessibility.md)
* **Assembly:** UnityEngine.AccessibilityModule

```csharp
void SendScreenChanged(AccessibilityNode nodeToFocus = null)
```

### Parameters

**** (\[AccessibilityNode]\(/engine/6000.0/script-reference/unityengine/accessibility/accessibilitynode)): Optional node to be focused by the screen reader.
