# screenReaderStatusChanged

> Event that is invoked on the main thread when the screen reader is enabled or disabled. For all the supported platforms, refer to AssistiveSupport.

## Definition

* **Type:** Event
* **Namespace:** [UnityEngine.Accessibility](/engine/6000.0/script-reference/unityengine/accessibility.md)
* **Assembly:** UnityEngine.AccessibilityModule

```csharp
public static event Action<bool> screenReaderStatusChanged
```
