# isScreenReaderEnabled

> Whether the screen reader is enabled on the operating system. For all the supported platforms, refer to AssistiveSupport.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Accessibility](/engine/6000.0/script-reference/unityengine/accessibility.md)
* **Assembly:** UnityEngine.AccessibilityModule

```csharp
public static bool isScreenReaderEnabled { get; }
```
