# selected

> Called when the user of the screen reader selects this node.

## Definition

* **Type:** Event
* **Namespace:** [UnityEngine.Accessibility](/engine/6000.0/script-reference/unityengine/accessibility.md)
* **Assembly:** UnityEngine.AccessibilityModule

```csharp
public event Func<bool> selected
```

### Remarks

Return an appropriate `bool` value to indicate if the node was successfully selected.
