# label

> A string value that succinctly describes this node. The AccessibilityNode.label is the first thing read by the screen reader when a node is focused.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Accessibility](/engine/6000.0/script-reference/unityengine/accessibility.md)
* **Assembly:** UnityEngine.AccessibilityModule

```csharp
public string label { get; set; }
```
