# isActive

> Whether this node is active in the hierarchy. The default value is true.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Accessibility](/engine/6000.0/script-reference/unityengine/accessibility.md)
* **Assembly:** UnityEngine.AccessibilityModule

```csharp
public bool isActive { get; set; }
```

### Remarks

Non active nodes are ignored by the screen reader.
