# TryGetNodeAt(float, float, out AccessibilityNode)

> Tries to retrieve the node at the given position on the screen.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Accessibility](/engine/6000.0/script-reference/unityengine/accessibility.md)
* **Assembly:** UnityEngine.AccessibilityModule

## TryGetNodeAt(float, float, AccessibilityNode)

```csharp
public bool TryGetNodeAt(float horizontalPosition, float verticalPosition, out AccessibilityNode node)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The horizontal position on the screen.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The vertical position on the screen.**** (\[AccessibilityNode]\(/engine/6000.0/script-reference/unityengine/accessibility/accessibilitynode)): The node found at that screen position, or `null` if there are no nodes at that position.

### Returns

| Type                                                          | Description                                          |
| ------------------------------------------------------------- | ---------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if a node is found and false otherwise. |
