# frameRate

> Frame rate of the clip.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public double frameRate { get; }
```

### Remarks

The importer does not change the frame rate, so this is both the frame rate of the source clip and that of the imported clip.
