# TexCoord2

> Texture coordinate 2 compression enabled.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
TexCoord2 = 64
```

### Remarks

Normally used for Enlighten Realtime Global Illumination. Texture coordinates are stored in 16-bit floating point format when this flag is enabled and the platform supports it. Uncompressed texture coordinates are stored in 32-bit floating point format.
