# Both

> Checkout both asset and.meta file.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.VersionControl](/engine/6000.0/script-reference/unityeditor/versioncontrol.md)
* **Assembly:** UnityEditor

```csharp
Both = Asset | Meta
```

### Remarks

Any meta data files provided will also checkout its asset counterpart, and vice versa.
