# rectBlueprintMode

> Is the rect handle in blueprint mode?

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool rectBlueprintMode { get; set; }
```

### Remarks

In blueprint mode the rect handle for RectTransforms ignored local rotation and scale. This can make it easier to work with layouts for RectTransforms.
