# TextureResizeAlgorithm

> For Texture to be scaled down choose resize algorithm. ( Applyed only when Texture dimension is bigger than Max Size ).

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public enum TextureResizeAlgorithm
```

## Fields

| Value                                                                                      | Description                                                                                      |
| ------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------ |
| [Bilinear](/engine/6000.0/script-reference/unityeditor/textureresizealgorithm/bilinear.md) | Might provide better result than Mitchell for some noise textures preserving more sharp details. |
| [Mitchell](/engine/6000.0/script-reference/unityeditor/textureresizealgorithm/mitchell.md) | Default high quality resize algorithm.                                                           |
