# G

> Use the green color channel.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
G = 1
```

### Remarks

Additional Resources: [TextureImporter.swizzleR](/engine/6000.0/script-reference/unityeditor/textureimporter/swizzler.md), [TextureImporter.swizzleG](/engine/6000.0/script-reference/unityeditor/textureimporter/swizzleg.md), [TextureImporter.swizzleB](/engine/6000.0/script-reference/unityeditor/textureimporter/swizzleb.md), [TextureImporter.swizzleA](/engine/6000.0/script-reference/unityeditor/textureimporter/swizzlea.md).
