# cubemapConvolutionSteps

> Defines how many different Phong exponents to store in mipmaps. Higher value will give better transition between glossy and rough reflections, but will need higher texture resolution.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** Not used anymore. The right values are automatically picked by the importer.

```csharp
public int cubemapConvolutionSteps { get; set; }
```

### Remarks

Additional Resources: [TextureImporterCubemapConvolution.Specular](/engine/6000.0/script-reference/unityeditor/textureimportercubemapconvolution/specular.md).
