# cubemapConvolution

> Convolution mode.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public TextureImporterCubemapConvolution cubemapConvolution { get; set; }
```

### Remarks

Defines if [Cubemap](/engine/6000.0/script-reference/unityengine/cubemap.md) texture is useful for skybox, image based diffuse lighting or specular reflections.

Additional Resources: [TextureImporterCubemapConvolution](/engine/6000.0/script-reference/unityeditor/textureimportercubemapconvolution.md), [RenderSettings.skybox](/engine/6000.0/script-reference/unityengine/rendersettings/skybox.md).
