# AutoCubemap

> Automatically determine type of cubemap generation from the source image.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
AutoCubemap = 6
```

### Remarks

This picks cylindrical, spheremap, cross or 6-face layout based on the aspect ratio of the source image.

Additional Resources: [TextureImporter.generateCubemap](/engine/6000.0/script-reference/unityeditor/textureimporter/generatecubemap.md).
