# RHalf

> TextureFormat.RHalf half-precision floating point texture format.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
RHalf = 15
```

### Remarks

Additional Resources: [TextureImporter.textureFormat](/engine/6000.0/script-reference/unityeditor/textureimporter/textureformat.md).
