# TextureImporterCompression

> Select the kind of compression you want for your texture.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public enum TextureImporterCompression
```

## Fields

| Value                                                                                                  | Description                                                                                                                                                         |
| ------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [Compressed](/engine/6000.0/script-reference/unityeditor/textureimportercompression/compressed.md)     | Texture will be compressed using a standard format depending on the platform (DXT, ASTC, ...).                                                                      |
| [CompressedHQ](/engine/6000.0/script-reference/unityeditor/textureimportercompression/compressedhq.md) | Texture will be compressed using a high quality format depending on the platform and availability (BC7, ASTC4x4, ...).                                              |
| [CompressedLQ](/engine/6000.0/script-reference/unityeditor/textureimportercompression/compressedlq.md) | Texture will be compressed using a low quality but high performance, high compression format depending on the platform and availability (2bpp PVRTC, ASTC8x8, ...). |
| [Uncompressed](/engine/6000.0/script-reference/unityeditor/textureimportercompression/uncompressed.md) | Texture will not be compressed.                                                                                                                                     |
