# wrapMode

> Texture coordinate wrapping mode.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public TextureWrapMode wrapMode { get; set; }
```

### Remarks

Using wrapMode sets the same wrapping mode on all axes. Different per-axis wrap modes can be set using [TextureImporter.wrapModeU](/engine/6000.0/script-reference/unityeditor/textureimporter/wrapmodeu.md), [TextureImporter.wrapModeV](/engine/6000.0/script-reference/unityeditor/textureimporter/wrapmodev.md), [TextureImporter.wrapModeW](/engine/6000.0/script-reference/unityeditor/textureimporter/wrapmodew.md). Querying the value returns the U axis wrap mode (same as [TextureImporter.wrapModeU](/engine/6000.0/script-reference/unityeditor/textureimporter/wrapmodeu.md) getter).

Additional Resources: [Texture.wrapMode](/engine/6000.0/script-reference/unityengine/texture/wrapmode.md), [texture assets](/engine/6000.0/manual/materials-and-shaders/textures/textures-reference/class-texture-importer.md).
