# mipmapFadeDistanceStart

> Mip level where texture begins to fade out.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public int mipmapFadeDistanceStart { get; set; }
```

### Remarks

Additional Resources: [TextureImporter.mipmapEnabled](/engine/6000.0/script-reference/unityeditor/textureimporter/mipmapenabled.md), [TextureImporter.fadeout](/engine/6000.0/script-reference/unityeditor/textureimporter/fadeout.md), [TextureImporter.mipmapFadeDistanceEnd](/engine/6000.0/script-reference/unityeditor/textureimporter/mipmapfadedistanceend.md).
