# mipMapBias

> Mip map bias of the texture.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public float mipMapBias { get; set; }
```

### Remarks

The default value of [TextureImporter.mipMapBias](/engine/6000.0/script-reference/unityeditor/textureimporter/mipmapbias.md) is -100, to mark the property as invalid. If the property is changed by the user, the new value is applied to the texture during import.

Additional Resources: [Texture.mipMapBias](/engine/6000.0/script-reference/unityengine/texture/mipmapbias.md), [texture assets](/engine/6000.0/manual/materials-and-shaders/textures/textures-reference/class-texture-importer.md).
