# LoadDetailIcons(DetailPrototype[])

> Gets the icons of the detail prototypes.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.TerrainTools](/engine/6000.0/script-reference/unityeditor/terraintools.md)
* **Assembly:** UnityEditor

```csharp
public static GUIContent[] LoadDetailIcons(DetailPrototype[] prototypes)
```

### Parameters

**** (\[DetailPrototype\[]]\(/engine/6000.0/script-reference/unityengine/detailprototype)): The terrain data object.

### Returns

| Type                                                                        | Description               |
| --------------------------------------------------------------------------- | ------------------------- |
| [GUIContent\[\]](/engine/6000.0/script-reference/unityengine/guicontent.md) | Returns the detail icons. |
