# VertexLit

> Uses the vertex lit shader for rendering details

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
VertexLit = 0
```

### Remarks

In this mode, Unity uses a custom vertex lit shader for rendering details.

Additional Resources: [DetailRenderMode.VertexLit](/engine/6000.0/script-reference/unityengine/detailrendermode/vertexlit.md).
