# SinglePass

> Single pass VR rendering ( via double-wide render texture ).

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
SinglePass = 1
```

### Remarks

This is a faster rendering path for VR compared to the [StereoRenderingPath.MultiPass](/engine/6000.0/script-reference/unityeditor/stereorenderingpath/multipass.md). The speed is achieved by traversing the Scene graph only once while issuing two draw calls for each render node.

The main render target has to be a double wide render target. Scene culling & shadow map rendering is shared between the eyes.

Additional Resources: [PlayerSettings.stereoRenderingPath](/engine/6000.0/script-reference/unityeditor/playersettings/stereorenderingpath.md).
